using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Serialization;

namespace RedPointSystem
{
    /// <summary>
    /// 红点数据
    /// </summary>
    [System.Serializable]
    public class RedPointData
    {
        public long index;  // 唯一标识 ，通过时间缀
        public ERedPointStyle style;//外观
        public Vector2 localPos;//位置
        public int redPointTypeId = -1 ;//类型Id
        public int remindContion = -1;//额外参数
        public int remindContion2 = -1;//额外参数

        public override string ToString()
        {
            return redPointTypeId.ToString();
        }
    }
}

